2x2 grid
Players rate each item on two axes and the room's averages plot onto a quadrant. How to set up a 2x2 grid.
The 2x2 grid is an opinion-and-prioritisation activity. You give the room a set of items, and everyone rates each one on two axes, for example Effort and Impact. Once ratings are in, each item's average position appears as a single dot on a two-axis quadrant, so the group can see at a glance which ideas land where. There are no right or wrong answers.
How players experience it
- Players see your question and a list of the items to rate, each with a numbered colour badge.
- For each item there are two sliders, one per axis. The player drags each slider to the value that reflects their opinion. The current value shows above the slider.
- If skipping is allowed, a player can Skip any item they don't want to rate. They just need to rate at least one item to be able to submit.
- They tap Submit to lock in their ratings. A "Your ratings are in!" confirmation appears.
- When the host reveals results (or the activity ends in self-paced play), each item shows up as a dot on the 2x2 plane, positioned at the average of everyone's ratings for that item.
Setting one up as a host
When you add a 2x2 grid activity to your Roo, you configure:
- The question. The prompt shown at the top, e.g. "Where do these ideas sit?"
- The two axes. Give each axis a name (like Effort and Impact) and set its numeric range (a minimum and a maximum). The names label the sliders players use and the edges of the results quadrant.
- The items to rate. A list of things everyone will score. You can have between 2 and 8 items. Type a label for each, and tap the numbered badge to pick a colour so each item is easy to tell apart on the results plane.
There are no correct answers to mark. The "content" of a 2x2 grid is simply the axes and the items you want the room to weigh up.
Tips
- Name your axes clearly. "Effort" and "Impact" is a classic, but anything works. The axis names are what make the quadrant meaningful.
- Keep the item list tight. A handful of items reads far better on the plane than a crowded one.
- Great for prioritising. It shines when a group needs to sort ideas, tasks, or risks into "do now" versus "leave for later."
If you're not sure where to start, use Effort and Impact as your two axes, add three or four items to rate, and let the room plot them out.
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